


The toy-like plasticine character designs also deviate from the Wind Waker-inspired designs typical of many Zelda games from top to bottom since the release of Four Swords Adventures. The game adopts a “retro-modern” art style distinct from other Zelda games, departing from the original game’s A Link to the Past art style while maintaining its simplicity. However, unlike other top-down games in the series, Link’s Awakening allows the player to jump over obstacles and climb onto platforms, and also features side-scrolling platform sections. Like other games in the series Zelda, the player passes through an open world with dungeons scattered everywhere, with sections to solve puzzles and boss fights.
